EPISODES

The Ongoing Democratization of Game Development

The Ongoing Democratization of Game Development

Published: 2008-02-20

Length: about 1 hour

Recorded at: Game Developers' Evening #1

Language: English

Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.

Building a Game in 60 Minutes with XNA Game Studio 2.0

Building a Game in 60 Minutes with XNA Game Studio 2.0

Published: 2008-02-20

Length: about 1 hour

Recorded at: Game Developers' Evening #1

Language: English

Charles Cox, Developer Educator at Microsoft XNA, shows off the power of XNA Game Studio 2.0 by developing a game in an hour.

Diving in to XNA Game Studio 2.0 and the XNA Framework

Diving in to XNA Game Studio 2.0 and the XNA Framework

Published: 2008-02-20

Length: 39 minutes

Recorded at: Game Developers' Evening #1

Language: English

Not content with having created a game in 60 minutes, Charles Cox, Developer Educator at Microsoft XNA, decides to add multiplayer to his game. In roughly 30 minutes we have a match being played over system link with an Xbox 360.

Interview with Charles Cox

Interview with Charles Cox

Published: 2008-02-20

Length: 5 minutes

Recorded at: Game Developers' Evening #1

Language: English

Shams Jorjani, Partner Manager at SGA 2008, does a brief interview with Charles Cox, Developer Educator at Microsoft XNA.

Interview with Dave Mitchell

Interview with Dave Mitchell

Published: 2008-02-20

Length: 6 minutes

Recorded at: Game Developers' Evening #1

Language: English

Dave Mitchell, Director at Microsoft XNA, gets interviewed by Shams Jorjani, Partner Manager at SGA 2008.

Johan Lindfors talks about the many benefits of XNA

Johan Lindfors talks about the many benefits of XNA

Published: 2008-03-07

Length: 21 minutes

Recorded at: Workshop

Language: Swedish

Johan Lindfors from Microsoft talks about the new ways XNA can help you get your game published, even on Xbox Live.

Finale summary

Finale summary

Published: 2008-09-03

Length: 32 minutes

Recorded at: Finale

Language: Swedish

A summary of the finale of SGA08, with interviews of all the nominated teams conducted by Orvar Säfström.

Optimizing your game

Optimizing your game

Published: 2009-02-07

Recorded at: GDE #1 - Microsoft

Language: Swedish

Johan Lindfors from Microsoft talks about optimizing your XNA game. Can a managed framework such as XNA on top of .NET or .NET CF really perform as well as you want it? Johan discusses ways to leverage the underlying architecture and hardware better than ever before.

Make your game stand out

Make your game stand out

Published: 2009-02-07

Recorded at: GDE #1 - Microsoft

Language: Swedish

Nils Stadling (Microsoft) talks about ways to separate your game from all the other products out there. Getting stand-out sales is getting tougher by the day, as the number of competitors continues to increase, even for amateur developers.

Introducing XNA Game Studio 3.0

Introducing XNA Game Studio 3.0

Published: 2009-02-11

Length: 21 minutes

Recorded at: GDE #1 - Microsoft

Language: Swedish

Johan Lindfors and Nils Stadling from Microsoft give an introduction to the benefits of XNA Game Studio 3.0 and the surrounding eco-system of services and products available.